Gimme 5: All about the idea, the research & the history behind the game.

The Name: The name "Gimme 5" is derived from the catch phrase used by children and adults worldwide to acknowledge achievement. It is a clearly defined trait which is identified by the slapping together of raised flat hands commonly known as a Gimme 5. The name identifies with the fun and achievement expectations as players both young and old progress around the board.

The Board: This has been designed and illustrated in a fun, yet informative manner which targets all demographic groups. The players start the game from 4 different homesteads. (the hut, the house, the shack, the mansion.) This tells us that the knowledge imparted, concerns all levels of society. The stepping-stones are the stepping stones of life; the bridges are crossroads, the players being allowed to plot their own paths to success. The board itself has no writing on it so that it can be used for any language group. With highly skilled in house artists, the board can be redesigned to reflect the diversity of any nation, corporate or culture. (city theme, desert theme, jungle theme, religious theme, manufacture, retail etc.) Costs would apply.

Dudes: The board contains the key characters called Dudes,(healthy dude, honest dude, caring dude, team dude, safe dude, scholar dude etc.) These represent all aspects relating to good and bad social and life skill habits. These Dudes have to be collected/earned before a player may enter the Rainbow School of Knowledge.

The Mission: Has been designed to assist in the education and prevention of HIV/AIDS. The questions and answers have been complied by educators based on the educational requirements of the school curricula for the relevant age groups targeted.

An important aspect of the game is introducing good values and virtues on life. To this end the Gimme 5 dudes are easily recognizable characters e.g. the honest dude not taking money which does not belong to him. Before starting, encourage each player to move his token form start to finish, engaging the long route, the middle route and the short route, to ensure that they are able to follow the arrows correctly.

Even if the child walks away from this game not remembering all the info facts, he should benefit from the important daily life skills and values portrayed in the Gimme 5 dudes and thus hopefully minimise his chances of contracting the disease in the future.

Gimme 5 is more than a quiz game. There is a wonderful interaction between the info questions and the Gimme 5 cards, with dudes gained and lost to competitors and the board. The questions are largely obtained from junior school syllabi enabling the children to have a great deal of fun, and at the same time learning without realizing it.

"The DUDES are particularly helpful as representations of life values. Their benefit is that they transcend the stumbling blocks of cultural, gender and gender differences, as they do not present a threat or offence to anybody. They are funky and all age group can enjoy them...
I fully support and endorse this truly unique product that can turn tide on the total spectrum of societal crises we are faced with in South Africa. I have not come across any other educational training programme that so successfully combines education with entertainment."
- Prof. Susan E van Rensburg, Faculty of Education, NMMU

Evaluation of the Gimme 5 Game: Professor Sandra M. Hillman.

The South African National Education Department is continuously in search of new and innovative ways to educate the youth on topics such as HIV/AIDS and life skills. After presenting the Gimme 5 Concept to the Chief Director for National Curriculum & Assessment Development Mrs. Jenny Rault-Smith she was delighted that the Gimme 5 concept followed the national curriculum syllabus. The education board carried out a mini assessment of the game and has endorsed 25000 Gimme 5 game to be supplied to 2500 schools that require the assistance most. This project is earmarked to roll out during the course of 2009 depending on the availability of external funding.

We will be compiling a field study during the course of the roll out project and if the game has a positive impact on the learners the National Education Department will motion for the Gimme 5 game to be part and parcel of the National curriculum from 2009 on. Government would ensure that all government schools nationally will receive 10 games per school covering the 3 educational levels of children between the ages of 8 and 15.

We and the National Education Departments believe that the Gimme 5 Life Skills programme will be of assistance to children and communities world wide in fun and educational way.

We are looking to target school going learners between the ages of 8 and 15 in a controlled environment in way that they can learn from each other and at the same time have fun while the educational process is taking place. International studies have indicated that the educational process is a lot more effective when learners are having fun while the education process is taking place.

NPO (Non Profit Organisation) Alignment. We and the developers of Gimme 5 realize that international and local corporations are very weary when it comes to funding projects of such a nature. There has been many incidents recorded where funding has not been disseminated in the manner in which it was originally intended.

We have established an alignment with a NPO Project Literacy (registration No: 001-770 NPO) who is also registered as an NGO (Non Governmental Office) which has been in existence since 1973. Project Literacy specializes in national education and educational tools such as literature and other educational tools.

The Life Skills Concept The Life Skills program is a comprehensive behaviour change approach that concentrates on the development of the skills needed for life such as communication, decision-making, thinking, managing emotions, assertiveness, self-esteem building, resisting peer pressure, and relationship skills. Additionally, it addresses important issues of empowering girls and guiding boys towards new values. The program moves beyond providing information. It addresses the development of the whole individual so that a person will have the skills to make use of all types of information, related to health, and other communication and decision-making situations. The Life Skills approach is completely interactive, using role play, fun, and group discussions, and a variety of other innovative teaching techniques to keep the participant wholly involved in the sessions. Our aim is to help in the education of learners between the ages of 8 and 15. This would cover your primary school grade 3, grade 4, grade 5, grade 6, and grade 7. In the secondary schools we would be taking care of grade 8, grade 9, and grade 10.